Wednesday, July 17, 2019
Learning experience Essay
When I phone round Learning Experiences, I think of any situation someone finds themselves in as a erudition experience. People accept non traditionally utilise that forge in relating to more(prenominal) formal acquisition interventions i. e. classroom, but from a savants perspective, both formally and informally, thats precisely what is happening learners are experiencing something that, hopefully, results in a change in thought, understanding, or air afterwards. Learning experiences are a g all overnment agency to think approximately what a knowledge intervention might be (i.e. its design) in the context of desired end goals and outcomes.This underside then inform our choices about how conference channels and modes, nurture activities, and resources come in concert to best support the end goals and outcomes, and similarly how these channels and activities may evolve over time. Certainly in this context, a larn intervention is something that is much more than what has traditionally been thought of as field of study. In thinking about what is currently thought of as instruction case, I think of something akin to a page from.a textual matter (that has its doppelganger in web-based training) with which one reads and then interacts with in some way. That definition of encyclopedism satiate and learner interaction represents a genuinely narrow and limited view of what a acquirement experience can be and usually limits the type of learning to that of recognizing or memorizing specific facts, procedures, and theorys exemplified in the deployment of web- based, self-importance-directed person learning experiences commonly called e-learning. Learning inwardness can be thought of much more broadly and inclusively.This could mean that learning contented could actually allow not only the whats but the hows of learning. For example, learning content in the context of learning experiences could represent a collection of specific c ontent resources, content pointers, functional nebs or tool pointers, activity descriptions, and assessments that, when brought together, embody a busy pedagogic model. In fact, the reverse could in addition be learning content a pedagogical model describing the types of learning resources, tools, and activities take to achieve learning outcomes.So you could think of learning content as collections of pedagogical models and collections of resources that participate in shaping an privates learning experience that are aligned with learning outcomes and positive actions that stop from the experience. Another facet of learning content is the artifacts produced during the learning experience. Besides the description above, learning content models should also be cooperative or cooperative with resources and activities supporting the learners on the job(p) together to produce a learning artifact. A learning artifact couldbe anything based on an authentic learning activity or expe rience such as a model, computer code, diagram or even the ubiquitous PowerPoint presentation.As these artifacts are created and evaluated during the learning process, they then construct learning resources that can be used iteratively for others in similar or more advanced experiences. These ideas exit us to commix knowledge management and single/ trope loop organizational learning into our concept of learning content. Conceptually, this represents a shift from the distinctive view of content managed by a typical contentmanagement system, with the hypothesis that when content is simply presented to a learner that he or she will equitable learn from it that somehow learning (and curiously learning to do or understand) is transmissible from the content to the learner.With that view of content and of the learners experience, then its no surprise that critics of the pedagogical merits of SCORM view it as existence limited. When I think about learning experiences in the cont ext of this grounds by ADL, I define them as a model that will allow higher order learning outcomes to be realized. This can occur by expanding on ourunderstanding of learning content to include specific collections of learning resources, tools, and activities guided by pedagogical models.This is sometimes conceived as a problem-based, collaborative-based approach shaped and tailored to recreate specific learning goals but I believe it is even much more than that. Learning experiences as currently being thought of by ADL will be able to provide an interoperable and useful means for design and/or self organization of learning activities that are didactically sound, allowing the attainment, assessment, and tracking of higher order learning outcomes.
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